
#include "member_BAudio.h"

using namespace BWE;

member_BAudio::member_BAudio(BAudio* audio)
{
	boss = audio;
	policy = Policy_None;
	format = Format_None;
	channelCount = 0;
	sampleRate = 0;
	formatLen = 0;
	dirty = false;
}
member_BAudio::~member_BAudio()
{

}
